Top 10 Metaverse Trends of 2008
Late last month I was going back and forth with Eilif Trondsen of SRI-BC about what the top virtual world trends were in 2008. Sadly, I was completely swamped at the time and wasn’t able to do a real breakdown in the blog.
Let’s get that done now, shall we?
Trend #1 - Terminology Stabilizes
I used the term “Metaverse” in the title almost as a joke, really. Like “Cyberspace” and “Information Superhighway” before it, the term hit the point of over-use awhile back, which was quickly followed by almost complete disuse. “Web 3D” made a valiant fight for mindshare, but only IBM’ers really pushed for it and we haven’t even heard them say it in a few months. It’s called “Virtual Worlds” now, that’s it.
Why does this matter? Simple: if there’s a common term for it, then people will feel like it’s something worth knowing about. In a sense, settling on a single name for a concept is the final and most critical step in legitimizing all that is being done in the field.
Trend #2 - Adoption by the Medical Industry
I don’t know if anyone saw this coming at all, but the facts are undeniable. If you just look back through the Business in Virtual Worlds News Roundups, which I’ve only really been doing since August, you’ll see a steady stream of training programs for medical students, nurses, and paramedics.
But it’s more than training. The dissociative nature of 3D spaces is now widely used to help patients work through post-traumatic stress disorder, and to analyze their own behavior from various perspectives to see if maybe they can “see themselves” doing things in healthier ways in the future.
Trend #3 - Rapid Prototyping
So useful and economical it’s fast becoming a standard, virtual worlds are great places to try out new designs in front of consumers, grab instant feedback, and work out the kinks before you’ve even built your first prototype in the real world. The fashion and medical industries are the biggest adopters of this concept, with several large-scale projects having been launched.
One significant missing link here is the auto industry. While it would be downright odd for an auto manufacturer not to have a virtual presence of some kind, none of them seem to be distributing concept cars for us to take out for a test drive. The most likely reason: Second Life physics are still glitchy, and even if they did work it would be difficult to accurately simulate how a car accelerates/decelerates/corners. They’d let us drive concept cars in video games, but most game makers want already-popular cars in there.
Trend #4 - Linden Lab Changes Just Enough To Maintain Lead
This was a really close call. For a long time Second Life seemed like it was ready to implode, largely due to the fact that Linden Lab has always had notoriously terrible customer relations. (With some significant exceptions. We love you Torley!) Their festivals are regularly handled in just such a way that the residents are infuriated, their marketing group make themselves completely inaccessible, and technical development priorities have always seemed a bit upside-down.
The appointment of Mark Kingdon as the new company CEO, however, has brought many positive changes. The whole Second Life Grid process is making more sense, the messages from the company have been much more straightforward, and priorities seem to have been set in order. While you won’t ever see a blogger telling the world how happy they are that nothing terrible has happened to them in awhile, overall people are starting to fall back into the groove of things. It has been a year of chaos, no doubt about it, but the past few months have been good ones.
Expect proper enterprise support soon. Things seem to finally be coming together there.
Trend #5 - Collaboration Becomes Key
Platforms like Twinity and ExitReality have been really showing us lately how a 3D space can be enhanced by enabling other people’s technologies and promoting other companies. With the massive number of virtual worlds out there these days, strategic partnerships are what makes or breaks a company, and we’re seeing some fantastic collaborations these days that truly enhance the user experience.
These two worlds are also forerunners of a sub-trend: web browsers in worlds, and worlds in web browsers. How important is that long-term? Jury’s still out; we may know by the end of 2009.
Trend #6 - The Virtual World “Market Correction”
This was one of the biggest years ever in virtual worlds, but there was a good deal of attrition as well. The fact is that many companies jumped in and played around without really knowing what they wanted to accomplish in the first place. They spent months trying to get a little mindshare as a forward-thinking company, but they had no way to measure success. If you don’t know when you’re succeeding, the whole enterprise gets difficult to justify no matter how much hip nerdcore jargon you have at your fingertips.
There were enough companies in this situation that when one finally gave up and left many others followed suit. To the casual observer it looked like a “mass exodus”, and many a short-sighted pseudo-intellectual editorial clogged our newsreaders.
Those who were seeing concrete return on investment paid little attention, and the steady growth of the industry continued unabated.
Trend #7 - Events, Meetings and Conferences
Clever Zebra’s activities aside (we’ve been around just a bit too long to be considered a “2008 trend”), we’re seeing a number of other fledgling virtual event companies launch. While this usually involves them launching with a single regular customer, the fact is that it’s becoming understood in the events industry that they absolutely must adopt this type of technology. It’s often so much more practical than flying people in from all over the world.
We’re seeing a good number of new event-focused web technologies as well. I don’t know if I’ll be able to make my analysis of these tools public any time soon, but for now I’ll just say that this is an exciting time to be working for a company like Clever Zebra!
Trend #7 - Virtual Recruiting
Job fairs in virtual spaces are pretty common now for a simple reason: they get results. Human Resources professionals often report high numbers of extremely well-qualified applicants that they would normally have to pay a head-hunter thousands to track down.
It’s not just tech jobs either: more than one police department has successfully recruited through Second Life this past year, and the US Army has been making efforts in this area as well. Virtual worlds are now an essential to any recruiting drive.
Trend #8 - Productivity
Zebra Corporate and Qwaq have been around for awhile and are well-developed solutions, but we’re seeing some new entries into this area as well. The general trend is to simply make these spaces useful for the average employee’s work-flow. We’ve seen some good successes here, as well as some miserable failures from some of the more short-sighted companies out there. The real big stuff in this area will come in 2009, but 2008 saw a great deal of behind-the-scenes development.
Trend #9 - Mixed Reality
Importing massive data sets, maps, video feeds, and live audio into virtual spaces became common somewhere in 2008. Output into the real world became equally as common, sometimes in the form of control commands for large systems, other times in the form of data overlay on a camera display. Here’s a quick tech demo of what I’m referring to:
Trend #10 - Here Come The Feds
The military were the earliest adopters of virtual worlds, but now we’re seeing every branch of the government building presences. From Taxation to Legislature to the Post Office, everyone is laying a virtual foundation for big things in the future. Watch NASA this coming year - they’ll shock you!
The Obvious Stuff Others Can Write Full Articles About When Stumped For Better Ideas
- Lots of worlds launched.
- Graphics got better.
- Gadgets abound.
- Toy manufacturers picked up on MTV’s product promotion worlds and started building hundreds of kids worlds.
- Non-Profits find big audiences regularly. (See Global Kids, Relay For Life, etc. etc.)
Stuff People Mistake For Trends
- Second Life in mass exodus - no, not at all. We are seeing some older residents leaving, but this is really about the law of averages: there are many, many older residents. They can’t all stay forever.
- The failing economy crushed the industry - actually no. That’s just hype. Things seem to be trotting along just fine as a matter of fact, with venture capital firms injecting a sane and sober amount of millions into the industry on a pretty regular basis.
- Google is leaving, so it was all a “fad”. Well, no, clearly it’s not a fad. If anything, this indicates that there’s something really wrong at Google. Why haven’t they leveraged that massive 3D library of theirs yet? They spent the whole year just sitting on it.
Looking Forward
Hmmm… maybe in another blog entry. Check back next week. What are your predictions for 2009?


December 27th, 2008 at 12:57 pm
[...] about Investors in Startups as of December 27, 2008 Top 10 Metaverse Trends of 2008 - calebbooker.com 12/27/2008 Late last month I was going back and forth with Eilif Trondsen of [...]
December 27th, 2008 at 1:11 pm
About Trend #4 and “While you won’t ever see a blogger telling the world how happy they are that nothing terrible has happened to them in awhile, overall people are starting to fall back into the groove of things. It has been a year of chaos, no doubt about it, but the past few months have been good ones.”
You can’t be serious! The Openspace sims fiasco has been one of the worst one ever and it could really be the straw breaking the camel’s back. Where’s that rock you’ve been hiding under?
December 27th, 2008 at 9:23 pm
Hi Lem, good to see you’re still out there. I won’t deny that the Openspace fiasco was anything but… well… a fiasco. Actually I’ve blogged to that effect. (See previous Biz In VW Roundups.)
But that’s not the point. The point is that it’s a fiasco that was a moment in time, and the company is dealing with things the best they can given the existing mess. Short of rolling back the clock (which is plainly impossible) they’ve made the hard business decisions here that, a year from now, will bear fruit.
Bloggers aside (whose stock-in-trade is outraged vitriol) it seems people are getting that.
December 27th, 2008 at 10:57 pm
Caleb, EVERYTHING is a “moment in time”. And sure you may say that LL “did the best they can” but that’s always been the case and they just “can” too little. Forget about the fact that they created the mess of the openspace “misuse”. The problem has been also that they completely miscommunicated AGAIN when it came to fixing the mess. And, BTW, that was a period, not a “moment” and it hasn’t been the only incident, only the biggest. So I disagree that LL has shown any improvement when they still repeat old mistakes and the messes are not getting any smaller. There has NOT been a trend of improvement. We always keep seeing signs that things may get better and we keep on hoping but LL never fails to keep disappointing and they have done it again and again also under M’s leadership.
So I think that your evaluation of the present situation is like John McCain saying that the fundamentals of the US economy are strong.
December 28th, 2008 at 9:52 am
I don’t know Lem, that sounds like something coming from the echo-chamber of the perpetually proudly disgruntled. I’m not saying there aren’t things to complain about, I’m just saying that it’s not the whole story - and it certainly isn’t the most profitable one.
Face it: we’ve all been predicting Second Life’s demise for ages, “worst year ever” every year for several years, but it just keeps on ticking.
There’s that, but there’s the other thing too: since the appointment of the new CEO we’ve also seen some significant positive changes as well. Enterprise support is improving (slowly, but definitely), and the moves to keep Linden Lab profitable benefit everyone long-term.
Remember now, I do not have a history as a cheerleader for Linden Lab. Just the opposite, actually.
To be quite honest, nobody is more surprised that Mark Kingdon is doing a good job than I am. I’d been recommending the appointment of a career CEO for ages, and when they promoted FROM WITHIN I just cringed. As it turns out, though, he seems to know what he’s doing.
From what I can tell, he’s trying to wrestle a company composed of a bunch of autonomous renegade bits all doing whatever they feel like, which drives customers (er, residents) crazy, into a cohesive whole that follows some kind of direction. That’s necessarily going to mean some uncomfortable policy changes, but that’s also going to mean a stronger and more stable company and product long-term.
Those inconvenienced are loudly complaining, understandably, and they have every right to. The trick here is that all of that complaining is drowning out another sound: thousands of sighs of relief from those seeking a little stability and customer service. Expect a few more inconveniences this coming year, but also expect things to start working the way they would if a real company was running things.
Of course that’s just my opinion I could be wrong.
December 28th, 2008 at 5:32 pm
Great article Caleb. I was jazzed to see virtual recruiting make trend #7 and I posted part of your post on my blog.
December 29th, 2008 at 6:57 am
Thanks David!
December 29th, 2008 at 10:01 am
[...] « Top 10 Metaverse Trends of 2008 Business in Virtual Worlds News Roundup - Dec 15-28 [...]
December 29th, 2008 at 3:28 pm
LL’s biggest flaws are the tendency to knee-jerk govern and their woeful public relations. Even the governance issues are really just a PR problem. They just don’t seem to know how to deliver bad news so that’s it’s even remotely palatable. Hopefully it’s on the to-do list for 2009 =).