Archive for January, 2009

Beyond Viral

I beg your forgiveness if you’ve already seen this but I’m only just discovering it tonight via Facebook. Peter Ludlow called it “beyond viral”, and it’s true. This is the stuff viral videos are made of. (Completely safe for work!)

Bundesliga Fashion

Just… I… here’s the official description:

Germany 1970. The German moderator discuss in the beginning how boring and lame the official looks are and that the fashion and color designers came up with the following outfits to make the game more interesting and colorful. They explain very detailed the colors since at the point many did not have color tv!
Clearly they made my day with the ideas. I just keep cracking up! I have no clue why they dance so madly. latin music dancing models with soccer fashion without shoes. but even Guenther thinks that the trikot needs an update as a service and entertainment for the fans who watch soccer games

Top 10 Ways to Use Social Media to Make You Money

  1. Get a job.

Note: The above is from Hao Chen’s awesome Web 0.2 blog. Do check it out!

Linden Lab Acts Like A Business

Here’s the scoop: yesterday Linden Lab announced the purchase of “Xstreet SL” (known up until a few months ago as “SL Exchange”) and “OnRez”. They’re extremely well put together and easy to navigate web destinations for purchasing virtual goods in Second Life. There’s also a currency exchange function built into Xstreet, so you can use Linden Dollars (L$) or USD in the same account. More adventurous folk actually play the currency market there as well, seeing if they can buy L$ low and sell high.

As business decisions go for Linden Lab, this was fantastic. Up to this point every virtual world on the web except Second Life has had a means to purchase virtual goods in a central marketplace. It has actually been yet another barrier to entry for newcomers when they log in, say “Ok where do I buy stuff?”, and the answer has been “Oh, you kind of look around.”

This sends people to the Classified listings and the search engine. This is a bit like handing new users a phone book and saying: “Here, find a new shirt.” Not exactly an accommodating experience.

Why was it like this in the first place? Well, up until relatively recently, Linden Lab hasn’t been particularly interested in operating Second Life like a business. This has all been a big interesting toy, a gadget that they could tinker with as they pleased. A grand experiment. The entire economy was actually just tacked on at one point.

When it was small, that made a lot of sense. It’s the kind of attitude that encourages rapid innovation, promotes creativity, and results in the creation of fabulous things the world has never seen. This is what brought the first, second and third waves of “residents” to Second Life. Come, experiment, invent.

Unfortunately (or is it?), Second Life just got too damned big for that to work anymore. Small cheap projects can grow organically, but larger projects need a definite direction if they want to continue to grow. Without direction you don’t necessarily fall apart, but you certainly plateau. Organic growth, necessarily, has a max size.

So really, Linden Lab has no choice but to change philosophies. It has investors. It’s actually illegal for them not to seek a profit. It’s grow or die. This means they have to pick a direction and make a move.

New residents are going to love where this all ends up. Integrated shopping tools (which should have been there years ago), well-run shopping websites, and a currency exchange that doesn’t have the glitches people tend to run into on Linden Lab’s website.

However, this is going to make some people really, really angry. Here’s a quick roundup of reasons why:

  • This takes a service out of the hands of the residents and gives Linden Lab the monopoly. The slogan is “Your World, Your Imagination”. Stop buying resident run projects!
  • Small in-world stores will probably start to close as it’s not worth it anymore. Malls will follow suit as they rely on small stores. Potential cascade effect on land values, affecting land barons.
  • People who make their money on Xstreet SL now have to trust Linden Lab to think of their best interests. The company doesn’t exactly have a track record of earning the trust of their customers.
  • The mere fact that Linden Lab is encouraging 2D shopping in a 3D world is a philosophical switch many will protest simply from an immersionist perspective.
  • etc…

This, of course, is a lot like the whole Openspace issue: when you make a mistake, people will often object harder to the fix than the original issue. Or, to put it in “philosophical net snob speak”: bugs become features, features become bugs. The virtual goods shopping experience really was broken when you compare it to the competitors. This had to happen.

I don’t envy Mark Kingdon’s position here. Being CEO of Linden Lab at a time like this means making some big changes to balance the books and get this thing running right, and while people have been clamoring for change they’ll always object when you finally give it to them. Good luck Mark, keep a thick skin!

Further reading:

Business in Virtual Worlds News Roundup – Jan 12-18 2009

Headlines about virtual worlds just from the last week. See the archive page for past weeks.

Funny week for reposts. Last week’s stories about Levono, Multiverse, taxes and prostitutes got a lot of follow-up press this week. I’ve spared you the duplicates, and that leaves us with a very reasonable amount of news to get through. Love it when it works out!

Disclaimer: As with everything on my blog, the opinions expressed here are mine and do not reflect on Clever Zebra, the vBusiness Expo, my friends, my family, my blip channel, any of the other “Jack of All Strange” stuff that I do, etc etc etc… k here we go:

Top Stories

Singapore MDA Gives $7.6M to 5 Projects, Including Fresbo and BotsLife
Looks like Singapore is aiming at being the hub of the virtual world in the next decade. Lots of VC out of there.

Nurien Raises $10M in Series A-1
More money for social networking, gaming, and virtual worlds.

Meez Merges with Pulse, Raises New Round Led by Anthem
Meez has “merged” with Pulse. This means more features, a wider reachable audience, mobile support, etc. etc..


Article One Crowdsourcing Prior Art to Challenge Worlds.com
Jargon translation: Article One Partners is spearheading an initiative to invalidate Worlds.com’s patent claim on virtual worlds and is asking for everyone’s help to do so.

RRR Launches Immersve Tool for Retail Planning and Management
I may delete this… story summary: A new tool is available in that application you can’t try unless you ask permission from the software manufacturers whose track record of virtual world marketing disasters speaks for itself. Um… ya… ? Isn’t this what Qwaq is for?

OpenLife Grid to Adopt Virtual Currency
OpenLife is a grid of independently owned servers running the freely distributed code from Linden Lab based on Second Life. Let’s hear it for ad hoc currency.

Girl Ambition Launches Tween Avatar, Games, and Video Community
Good move here, this is a largely untapped demographic beyond the simplistic dress-up-doll chat programs.

JBoss Experience 2009
A one-day event focused on enterprise-class, open source middleware. Now that’s niche.

Second Life’s Recognition as an Engineering Tool is Increasing
Wow, now this is fantastic! Matthew Traum blogs a roundup of several reports about the practical engineering applications of Second Life.

Training and Education

How do you picture yourself in a virtual world?
Research from the University of Leicester in collaboration with London South Bank University discovers something about education in virtual worlds. This gets into the nitty-gritty of how avatars are perceived and how conversations are affected as a result.

Government and Military

Virtual Peter Mandelson takes up Second Life residence
UK Labour party Business Secretary Peter Mandelson takes a trip into the virtual world. A good deal of attention is paid to the look of his avatar.

Marketing

Habbo Licences American Idol Virtual Merchandise
Well somebody had to.

Gaming

Home team admit virtual world was announced too early
Sad because it’s true. And because they were a year behind schedule.

Majesco and Cartoon Network Partner for FusionFall Retail
If every toy needs a world, so too then does every kid’s television network.

Nerds Only

AMD, OTOY Working on Supercomputer for 3D in the Cloud
Techno-jargon aside, the goal is to do all the graphics processing at the server end and stream video like this to lightweight devices:

Newbs Only

First Virtual World School
“A school in North Yorkshire, England has become the first to use the virtual world to educate students.” Oh that’s just too funny!

Sociological Oddities

When Technology Gets Creepy: Giving Birth in Second Life
GOOD LORD THERE’S A VIDEO! Ok… I’ll repost but not watch. Probably. (NSFW!!!)

Oh no I watched. Oh god.

A Mixed Bag ‘O New Media

Tomorrow is shaping up to be rather complicated as it’s my wife’s birthday. Happy 30th Sandra! (Poor dear!)

It starts with breakfast and keeps on going from there, so I’m not certain when I’ll get to the Business in Virtual Worlds News Roundup this week. Might have to bump it a day.

Meanwhile, how about some strange and wonderful stuff? Yes? I thought so!

Wikitude AR Travel Guide (Part 1)

This video demonstrates the augmented reality camera view of Wikitude AR on a G1 phone from a beautiful viewpoint looking down on Salzburg.

Wikitude is a mobile travel guide based on Wikipedia and Panoramio. Search landmarks in your surroundings and view them on a map, list, and on an Augmented Reality (AR) camera view: What you see is an annotated landscape, mountain names, landmark descriptions, and interesting stories.

The device displayed is a G1 Google phone, running Android.

This video has been produced by Mobilizy.com

This came via UgoTrade, and Tish Shute’s kinda neat interview with Robert Rice.

Yellow One Interviews Agent

http://www.yellow-1.org

Yellow One interviews an Agent after an operation.

Always nice to see that things continue to progress in this arena.

Johnny Lee: Wii Remote hacks

http://www.ted.com Johnny Lee demos his amazing Wii Remote hacks, which transform the $40 game piece into a digital whiteboard, a touchscreen and a head-mounted 3-D viewer. A multi-ovation demo from TED2008.

The YouTube playlist I created a few months ago for this is called “Johnny Lee Is So Cool”. Man, it’s getting so that I barely even remember a time when being a nerd was UNcool… I’m sure my brother in law can remind me.

Mega64: EGM Metaphors

IGN Insider video

http://mega64.com/

ugo more like uggo if you ask me BUT I’M JUST SAYIN

Gee, I wonder what they’re alluding to? I wonder? Gee?

Pigbag – Papa’s Got A Brand New Pigbag

This was the theme for CityTV’s “The New Music” in the 80s, and it drove me insane for YEARS trying to remember the band’s name and song title. Doesn’t help that there are no lyrics and I only really remembered just tonight that it was the old theme for the show. Those stupid “sing the song into the mic” apps never find it. I’d still be looking for it except that someone had posted an old intro to the show from 1984 and in the comments the title of the song was mentioned. I love you Internet!

Super Mario Rescues The Princess: Seth MacFarlane’s Cavalcade

Mario finally overcomes his enemy and rescues the woman he has been fighting to save. Too bad the princess is not impressed by what she sees.

From the mind of Seth MacFarlane, creator of Family Guy and American Dad comes a comedy too big for your T.V. Welcome to Seth MacFarlane’s Cavalcade of Cartoon Comedy!

Cuz he’s a funny guy.

Was this a bit random? Yes, yes it was… but my excuse was that it was collectively tells the story of our age and how different it is from life a decade ago. Was some of it a bit weird? Ah, well… depends. You should see what I edited out. I am a Jack-of-all-Strange in my spare time, after all. How do you think I got into virtual worlds in the first place?