February 10th, 2010 by Caleb Booker
As of right now you can’t even buy the development kit for Web.Alive. That doesn’t mean, however, that you can’t start getting ready to build there! Firstly, why should you bother? I took a tour of Mellanium‘s environment again today, and what really struck me was the level of detail visible. I was looking at [...]
February 7th, 2010 by Caleb Booker
Congratulations and kudos to the Nonprofit Commons project, fighting for the greater good in some inspired ways. I’m in awe of the scope here – the vision for this project was huge. I’ll have to make sure to meet the organizers someday, they must be a real force to be reckoned with. About TechSoup’s Nonprofits [...]
February 4th, 2010 by Caleb Booker
I was reading something about how a small cadre of vocal power users can skew the development of a virtual world platform, and it got me thinking about the kinds of things corporate clients I’ve worked with have asked for in the past. Oddly, these are things that don’t even seem to be on anyone’s [...]
January 25th, 2010 by Caleb Booker
I find myself adopting the role of debunker and myth-breaker lately. Yet another “nobody takes virtual worlds seriously” message from a tech blogger. (IT guys… sheesh…) I’m not quite ready to make further announcements about Virtual Worlds Keynote, so how to address this? Tell you what, its been a few days since I hit the [...]
January 6th, 2010 by Caleb Booker
We had two big setbacks in the virtual worlds industry these past few months. Metaplace closed its doors due to some low numbers. Personally, I think this was a case of having built for tinkerers first, rather than creating a bunch of games and then saying: “You can also tinker!” The gratification was seriously delayed. [...]