February 4th, 2010 by Caleb Booker
I was reading something about how a small cadre of vocal power users can skew the development of a virtual world platform, and it got me thinking about the kinds of things corporate clients I’ve worked with have asked for in the past. Oddly, these are things that don’t even seem to be on anyone’s [...]
February 3rd, 2010 by Caleb Booker
This Monday at 2pm PST (GMT -7) the first episode of Virtual Worlds Keynote will be recorded in Second Life. If you’d like to be in the audience you can click here (SLurl) to teleport to the studio. Please note: we intend to keep the live audience small and exclusive, so get there early! Our [...]
January 6th, 2010 by Caleb Booker
We had two big setbacks in the virtual worlds industry these past few months. Metaplace closed its doors due to some low numbers. Personally, I think this was a case of having built for tinkerers first, rather than creating a bunch of games and then saying: “You can also tinker!” The gratification was seriously delayed. [...]
October 19th, 2009 by Caleb Booker
I have a lot of work to do today, but to hell with all of it for a minute. This needs addressing. Last week I put some notes down about what I wanted in a virtual world largely as a thought exercise to help me collect ideas as I worked on a project for Clever [...]