Caleb Booker

Business in Virtual Worlds

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Network Culture Project - Public Good Challenge Part 1

The USC Network Culture Project recently challenged the residents of Second Life to imagine new ways that virtual worlds such as Second Life could be used to make a contribution to the public good.Draxtor Despres is filing a report in 3 parts.

One Response to “Network Culture Project - Public Good Challenge Part 1”

  1. Network Culture Project - Public Good Challenge Part 2 « Caleb Booker Says:

    [...] See Part 1 here. [...]

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