Caleb Booker

Business in Virtual Worlds

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Business in Virtual Worlds News Roundup - Nov 02-09 2008

Headlines about virtual worlds just from the past week.
Question: should this weekly post become a podcast? What about a weekly video podcast? Post a comment or drop me an email, let me know if you’d listen.
Lots of stuff this week. I probably could have trimmed the fat a bit, but I have to admit that [...]

Business in Virtual Worlds News Roundup - Sept 29 - Oct 5 2008

Headlines about virtual worlds just from the past week.
Lots more video, which is good because it was a bit of a slow news week. The videos are, unfortunately, just on someone’s server rather than on a streaming service like YouTube or Blip.tv, and while that might not normally be a problem they are in the [...]

Lively: 3 Bad Things, 5 Good Things, 1 Conclusion

I had a lot of fun finding articles and blog entries desperate for excuses as to why Lively is no good. Many of them seemed to only have logged in to research their “Google’s latest sucks because I’m so brilliant” article. It was hillariously tragic.
After spending an entire day in Lively yesterday, I’ve decided something: [...]

Virtual Berlin

Twinity has been really coming along lately. They’ve just opened up a virtual replication of the Hackescher Markt area in Berlin, and plan on rolling out even more of the city in the coming weeks and months. The private beta test group (which is easy to join, by the way) now gets to visit galleries [...]

Look Out! It’s Google Lively!

Grab a Google login and check this out (sometimes you have to login twice):

This is Lively, Google’s big run at virtual worlds. Click-drag anywhere to change the camera angle, and click-drag on yourself to walk around. Double-click or right click on anything to interact with it, and right-click on yourself for animations.
Check out the YouTube [...]

The Odd Case of ExitReality

I was recently invited to provide my professional opinion about ExitReailty, so I spent a little time to take another look. I’m struggling with it.
On one hand, it’s full of potential. Browser-based virtual spaces are our best bet for mass adoption of 3D-internet concepts and conventions, so obviously this leads right into that paradigm. You [...]

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