Archive for the 'writing' Category

Business in Virtual Worlds News Roundup – Feb 16-22

Headlines about virtual worlds just from the last week. See the archive page for past weeks.

Either I’m unusually cynical because of this head cold or this is hype week. Good hype, bad hype, fretting that the hype is over, hyping hype as an indicator of… anything. Weird week really.

On the positive side, I get to link two of the best virtual world bloggers out there: Tateru Nino and Jenn Hienrichs. I don’t generally get the opportunity to do so but they both happened to post stuff that falls within the scope of these roundups.

/me waves.

Disclaimer: As with everything on my blog, the opinions expressed here are mine and do not reflect on Clever Zebra, the vBusiness Expo, my friends, my family, my blip channel, any of the other “Jack of All Strange” stuff that I do, etc etc etc… k here we go:


Top Stories

New partnerships and collaborations:

The Second Life Hype Has Fizzled—Is Twitter Next?
Oh, it’s so very much worth your time to consider this. After all, the massive hype over Henry Ford’s “Model T” died and where are all these “automobiles” today? (A shorter version of this article by the same author appears at paidContent.org.)

Reuters Closes Second Life Bureau, but (Virtual) Life Goes On
Reuters reacts to the massive press Second Life has been getting lately as a place that gets no hype.

GMG Reports 800% Revenue Increase For Q4 2008
“[...] based almost entirely upon its entrance into the prepaid game card market early last year.”

The Coaches Centre: A 3D World For Training, Collaboration, And Canadian Ice Skating Coaches
“[...] a professional virtual world for training, meetings, and collaboration to the athletic community beginning with, as may be obvious, coaches.”
UPDATE: Erica Driver posted a great expansion to this: The Coaches Centre pilot: 14X revenue generation, travel costs reduced by $1M CAD

Virtual Fairground Announces $4M Funding
Angel investment for a world based on a tv show called “Galactik Football”.

Virtual Reality Treatment May Help People With Balance Disorders
More from the medical industry.

Philips extends invitation to its virtual island
Philips continues work with its virtual R&D island.

Linden Lab purges nearly a million inactive Second Life users
I’ll admit it: I frantically double-checked that my alt accounts were still active upon reading this. Lucky for me my secret identity is intact. Question: is it better marketing hype to keep the inactive accounts to falsely bolster your numbers, or does this send a better message?

Events

Students graduate in the virtual world
“When your graduating class is scattered around the globe an awards ceremony can present difficulties…” This was an awards ceremony specifically for BP executives. More details from The Drum.

3DXplorer® Webinars in the FCVW virtual facilities
A series of webinars is being held by the Federal Consortium for Virtual Worlds (FCVW) at the Government Center in 3DXPlorer. (FCVW is sponsored by National Defense University.)

Want to Hold a Virtual Event of Your Own?
Clever Zebra offers event support and white-label services for anyone interested in a branded gathering in a virtual space. Everything from venue setup and hosting to VIP orientation to speaker coordination. Here’s the contact page.

Training and Education

NoviCraft: virtual world team building
Metaverse Journal interviews TeamingStream’s CEO, Petri Ahokangas, about NoviCraft; the corporate team-building world. A video overview is available on the TeamingStream website.

‘Second Life’ revolutionizes classroom experience
I always get a little thrill whenever I see ‘Second Life’ in quotes. Fun story about taking correspondence courses in SL.

Virtual Worlds: New frontiers for expression
University of Nevada’s student paper gives an overview of the “Virtual Worlds and Interpretive Communities: Opportunities for Global Dialogue” event. Mostly about “blurring lines”, which is what academic opium is made of.

Real-Life Teaching in a Virtual World
General overview by Campus Overview, complete with … comments below.

Second Life used as way of teaching
Towson University takes a crack at Second Life. Not a bad article, and also wins a special award: worst Second Life screnshot ever.

Government and Military

AFCEA on Second Life
Just a quick mention of the Armed Forces Communications and Electronics Association’s presence in Second Life.

Virtual Philadelphia on CBS3
This is VERY impressive! Gigabytes of graphics, integrated webcam technology, integrated e-commerce tools, and more than a few amazing surprises. Download it and check it out for yourself.

Is one Oldham not enough?
Oldham County builds a presence in Second Life, and goes the extra (often forgotten!) step of planning a series of community events.

Virtual Cocos Island
Costa Rica tourism board does a fantastic job building a place worth visiting.

Marketing

10% Of Build-A-Bear Store Customers Influenced By Virtual World
How much would a 10% sales increase mean to you?

Online Shopping in the Future Likely to Look Something Like Second Life
A Kansas State University marketing professor posits that shopping for real goods in 3D beats e-commerce websites. Sadly, no successful examples of this proving true are indicated and the logic is a bit confusing… something about how the horrible marketing job many brands have received in Second Life proves the point. Hmm… ScienceDaily took another crack at the material, see if their slightly altered version of the press release adds up better for you.

Gaming

Ganz Opposing Webcarzz Trademark Registration
This can’t be the last time we hear about this kind of conflict.

Upper Deck targets today’s kids with online card collecting world
Funny little note at the end about spending less than $10K on PR. Cheap! But hey, they plan on using Facebook so…

Nerds Only

NASA MMO To Run On Unreal 3; Information in Place and Big Stage Also On Board
The story covers all of the collaborators involved, so if that’s important to you there it is. One thing isn’t mentioned: the Unreal 3 engine is responsible for some of the most unbelievable eye-popping real time rendered graphics we’ve seen in the last few years. Here’s a screenie of BioShock to give you an idea:

Newbs Only

Help wanted: public service avatars
I’d reference this for recruiting or government but something about the style… I think it was this part: “Search. Click. You’re there.” Ah, the newbs category then…

Turn Life’s Lemons into Virtual Lemonade
You know what? DON’T READ THIS. It’s more of that hype that Forbes says doesn’t exist. You don’t want to read a non-existent article do you?

Sociological Oddities

Keeping the Faith: Cyberfaith unable to replace real thing
Well… now you know.

Getting used to Internet may kill the ability of independent thinking, the Russian Church warns
Ok, ok, I’m logging off now, I swear…

Research Shows Worldwide MMOGs Not Very Cosmopolitan
Hype warning. “A group of researchers recently took a look at social habits inside the MMOG Everquest II” and basically discovered people there hang out with people who live near them in real life. (Ars Technica has more of the details.)

There’s an attempt to generalize this to all MMOs and make some kind of statement about who we are as people, but there are three little facts selectively omitted here:

  1. Hardcore MMOG guilds need to use voice all the time – which means they need to be able to understand each other really well to function as a unit.
  2. Hardcore MMOG guilds play for hours and hours at a time, often several days a week. You’d better all be in the same timezone.
  3. Everquest II has had 400,000 players, ever. That’s not active, mind, that’s in the history of the game. This is a microscopic number by MMOG standards, which not only skews the sample but means that those who do play it have to be pretty hardcore (see previous points).

Other random numbers are tossed around, some seemingly disproving and then proving the point, culminating in some kind of internationalization effort of Habbo’s that didn’t work out well in Japan: “So it was a total catastrophe. The Japanese closed their doors and wouldn’t let anyone in without a Japanese name.”

Ask any Otaku. That’s Japan. I mean, “gaijin” is an insult over there… and that’s hardly news.

That’s hype week.


Did I miss an important story? Got feedback? Leave a comment below, or email me at
info [at] calebbooker.com

Virtual Worlds for Business Forum

Shameless plug alert! It’s been an unusually hectic week so I haven’t put much up on the blog, and now that I am, it’s about something we’re doing at Clever Zebra. I know, I know, crass commercialism wins again.

But you’ll like this.

It turns out that the Virtual Worlds for Business ebook is really, really hot. With almost no real publicity we’ve seen hundreds of downloads (approaching thousands now!) and countless people browsing the book online. The concept of the book, a constantly updated series of overviews of all the major technologies of interest to business with several case studies, turns out to be something people really needed.

We plan to keep this thing current and useful. That’s where you come in.

Tell us what you want, and we’ll make it happen! Visit the Virtual Worlds for Business Forum for:

  • A simple, accessible way to get answers, and discuss enterprise virtual world topics.
  • No kids worlds, games (with a little grey area for serious games of course) or 2D social apps to get in the way.
  • With content viewable accessible to both members and non members alike.

Tell us a little about yourself and join in a serious discussion on virtual worlds. See you there!

Spark on CBC Radio

Spark on the CBC

Alright, I’m a very bad Canadian. I’m only just now discovering this incredible series. So sue me. Well… ok don’t sue me even though I’ve created this almost-logo above from some image snatched randomly on Google Image search, thus committing many an old-media faux-pas.

Spark is a radio show / podcast from the CBC, hosted by Nora Young (pictured above), and I’ve been listening to them compulsively all day. Who knew that there was anything this cool out there? So far I’ve heard about telecommuting technology, immersion, internet memes, fonts, net neutrality, and how text is transformed in the digital age. I’m finding I know a lot about what they’re talking about, but always learn something I might never have known.

The best part: when an interview is really good but too long for broadcast, it’s made available on the website separately.

Check out Spark on the CBC website.

Meanwhile: dear Spark. Please make a logo available. Yes, I know, you’re a radio show… irony irony blah blah blah…

[UPDATE] – Just a few hours later, and producer Dan Misener from Spark has already scoped out this blog entry and responded to my request for a logo:

Hmm. I like mine better, but then again, I’m partial to the Futura font. Maybe this 70s/80s funk feel logo is really fitting for a cutting-edge technology show, considering how well technology seems to be dissolving our sense of history as something from “long ago”.

That was FAST though, and how cool is it that the show is so intimately interactive like this? It may seem trite, but I just have to say it: I love the Internet!

Giant List Of Web 2.0 Company Name Generators

This is what happens when geeks rule the earth. Every company name ends up sounding like “Cyclofab” or “Ambertect” or “Nfish” or “random sylables go here”. Ah well, who am I to talk… I love the name “Clever Zebra“.

Try any one of these and you’ll have a company name that will make people stand up and say: “I don’t get it! Brilliant!”

Frighteningly enough, the very first click I did on the very first tool spit out “Oonder”. Freaky.

Enjoy. Oh, and you now owe me for all your future wild success because I helped name your company. Just email me, I’ll tell you where to send the check.

We Are The Strange – The Entire Film

Original version of the animated feature film “We are the Strange” 88 minutes : Presented in Str8nime

Get the 2 DVD set here!
http://www.filmbaby.com/films/1961
or here
http://www.amazon.com/We-Are-Strange-M-dot/dp/B000V6LT8U

All other language versions here
http://www.youtube.com/view_play_list?p=1BD10C7B6DA3385E

Accolades and awards:
Sundance Film Festival Official Selection 2007
Golden Prize “Most Groundbreaking Film” Fantasia Film Festival Montreal 2007
Silver Prize “Best Animated Film” Fantasia Film Festival Montreal 2007
“Best Feature Film” HDFEST 2007
Director Selected “25 new faces of independent film” Filmmaker Magazine 2007

M dot Strange Film SkooL
http://www.youtube.com/view_play_list?p=16E6B479232C7529

Talk to other weirdo’s at the We are The Strange forum
http://wearethestrange.aceboard.com

Get involved with my next film here!
http://www.indiegogo.com/project/view/111

http://www.wearethestrange.com

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This looks great streamed through your Opera browser on the Wii!

Anyhow I’ve blogged about this one about a billion times now, but at long last here it is for you to watch, for free, for fun. If you feel like making your own cool “We Are The Strange” themed video, he’s made a ton of media and assets available for you to do so.

Buy a DVD. I think you’ll agree that there is nothing, absolutely NOTHING like this anywhere else! There is nothing stranger.

If you have watched this film in its entirety, your brain has now melted. Welcome to the New Media.