Archive for the 'governance' Category

There.com Follows Forterra Into The Light

An official announcement was posted on the There.com website that they will be closing their doors on March 9, 2010. We knew this would happen to a few more worlds, although I admit to being surprised at There.com’s departure. It looks like 2010 will be the year the wheat is separated from the chaff.

The document reads like a bit of a eulogy, filled with memories of the golden years and happy thoughts of their achievements. This, I can accept – they’re going down and aren’t funded by anyone, so there are no stock holders to give solid explanations to. What I’m not so sure about is the blame they cast upon the “economic downturn”.

This was a world whose primary source of revenue was virtual goods, an industry that saw $1.38 Billion in investment last year. What happened?

As business began to slide, they started tinkering with the toy:

Throughout the last year and this quarter, we have fought the good fight by churning out new features and revisions as fast as we possibly could. [...] introduced a whole new suite of casual games, a completely new foundation for our user interface, improved internal efficiencies for the product, real estate, a whole new level of Community Involvement, etc, etc. On top of that, we’ve revised our first user experience several times [...]

This is a little disconcerting. While the move to get the “first user experience” right was a positive one, it should have been perfected back when they opened the world in 2003. The rest of these tweaks are just that – tweaks. Ask Blizzard what effect applying patches to World of Warcraft has on customer loyalty and new user generation.

What it comes down to is this: you can’t be a computer geek or Web 2.0 guru after the initial build of a .com. Instead, you have to be a business geek and entrepreneurial guru. Specialists built the enterprise, and now new specialists are needed to run it.

To put it another way: architects and engineers who build skyscrapers don’t busy themselves making sure the offices are leased out and a maintenance crew is taking care of the place. The reverse is also true: most landlords can’t manage a construction project.

Sure, every once in awhile these two specialties are combined in one person, but this is why there’s only one Steve Jobs and one Bill Gates. Its a very rare individual that can handle both roles.

There needs to be an understanding, now that we’ve seen the dot-com boom and bust and we’ve seen so many of these worlds rise and fall, that there’s a difference between building a company and running it. This needs to be a common understanding, out there in the open, not as a criticism of anyone’s skill but as a way of placing value on specialization.

Business in Virtual Worlds News – mid Feb 2010

I think I’ll have to start doing these general “Stuff You May Have Missed” news roundups on a regular basis again. There’s just too much good stuff out there!

Disclaimer: As with everything on my blog, the opinions expressed here are mine and do not reflect on Clever Zebra, the vBusiness Expo, my friends, my family, my blip channel, any of the other “Jack of All Strange” stuff that I do, etc etc etc… k here we go:



Top Stories

Interview with Mark Kingdon, CEO, Second Life
Talking about Second Life as a business tool:

ProtonMedia Upgrades ProtoSphere
Includes 250 person auditoriums, single-port firewall traversal, and a healthy bundle of gadgets.

The Bottom Line on Second Life 2.0
My attempt at being both succinct and in-depth at the same time about the new viewer upgrade.

Events

UPCOMING: Monday, March 1st at 2pm Pacific – Anders Grondstedt, President of The Gronstedt Group, as he tells us how Schneider Electric and IBM have found a strategic planning solution in Second Life. Attend the live event here.

Virtual Fashion Offers Opportunities for Designers
Using virtual environments to launch fashion products.

Why We Sold Our Real Building and Went Totally Virtual
Presentation on the transition into using virtual environments as training and collaboration tools.

Real World Expos in Virtual Spaces
How sales were impacted by having a virtual component to a real world expo.

Training and Education

Virtual Worlds Best Practices in Education Conference – March 12-13
The “big show” in education. Don’t miss it!

Problem-based learning in Second Life: new resource
University of Derby and Aston University releases “Best Practices in Virtual Worlds Teaching: A guide to using problem-based learning in Second Life”, download it here.

Government and Military

Second Life at Work
The Department of Agriculture seeks to use Second Life as a meetings and collaboration tool.

Gaming

Child’s Play Goes Virtual: CBSNews.com Visits Engage Expo Floor
See video below on CNN’s coverage of the Engage! toy fair:


Watch CBS News Videos Online

Advertisers are disappointed with Sony’s virtual world as an ad platform
… because it sucks. Sorry Sony.

Health

Imagine Solutions: Transforming health care through a patient-focused delivery system
The Mayo Clinic looks at SL.

Virtual Poster Session = Green Travel
Pharma covers a global pharmaceutical firm conducting a virtual poster session in ProtoSphere.

Second Lives Clinic: demonstrating autologous stem cell transplant in Crohn’s disease
Take THAT Crohn’s disease!

Nerds

Scientific Research in Virtual Worlds
Detailing efforts in Sociology, Psychology, and Engineering. Lots of cool stuff here.

Newbs

Is ‘Virtual World’ replacing reality?
Everybody panic!!!

Misc.

Virtual worlds pose compliance risks
A fantastic breakdown of the issues surrounding communication, behavior and archiving risks in virtual worlds.

Why sales of virtual goods are soaring.
Forbes takes a look at virtual goods.

Linden Lab boss: sex isn’t the key to Second Life
PC Pro is embarrassed into thinking before typing. Kudos to Linden Lab for responding to this kind of thing; a good change in policy.

Politics and Virtual Worlds

Catching up on my news reader for the past few weeks, and this leapt off the screen: China Bans Foreign Investment In Online Games, Virtual Worlds.

Good lord!

China’s perverse blanket censorship of the Internet was one thing – if the Chinese people want their thoughts to be controlled by a bureaucracy that’s their business. Public opinion influence and control by political entities is old news. But this is something startlingly new. This is them saying: “keep your filthy stinking money!”

Are they honestly that rich already?

Apparently China’s online games were worth over $900M in Q2 alone. So sure, maybe that’s enough… if there is such a thing as “enough” in modern economies. Still, can anyone really afford to slow down when things are moving so fast these days? Won’t this make foreign investors from a variety of industries flinch a little?

Morality (however you define it) is expensive, and it looks like they’re willing to pay the price. While I’m not entirely certain I agree with their particular philosophies, I have to admit: xenophobia in the digital age takes guts.

It will be interesting to see how this all shakes out five years from now.

Business in Virtual Worlds News – May 11-17 2009

This week’s Big Question:

Who is conspicuously missing from virtual worlds?

(Answer in the comments!)

I *almost* linked one of those philosophical “trends in virtual worlds” articles this week telling is “what it all means”, but then my senses returned to me just in time. Close call!

 


Important links:

  • Archive page of past weeks of Business in Virtual Worlds News
  • Connect with me on Twitter, LinkedIn, Blip.fm, or in Second Life as Onder Skall
  • Suggest stories at info [at] calebbooker.com

Disclaimer: As with everything on my blog, the opinions expressed here are mine and do not reflect on Clever Zebra, the vBusiness Expo, my friends, my family, my blip channel, any of the other “Jack of All Strange” stuff that I do, etc etc etc… k here we go:



Top Stories

New partnerships and collaborations:

Exploring the Next Dimension of Customer Service: Three Questions for Steve Kinge at Nortel
An interesting demo of how customer contact might be enhanced using a virtual environment. The article is an interview, the video is the demo itself… but please forgive the gameshow host style voice-over…

WB.com Goes 3D With ExitReality
Good score by ExitReality. They’re very promising, and just need to do something to make the experience a little bit smoother to take it to the next level.

Microsoft Touting Success As Reaction Grid Server
Microsoft is saying they can take an OpenSim server and run it at 200% capacity for concurrent avatars. Hmm… maybe I should take another look…

Eco Gamers: Manage Energy in a Virtual World with Shaspa
While I believe I’ve linked to this energy-management software before, I just wanted to link another article to point out that the past two weeks have shown quite a bit more press about it. There’s good buzz!

Calling All Evangelists
In every company there’s one person willing to bring the big ideas forward. This is the visionary, the thought-leader that wants to bring the latest technology and business practices to their stakeholders. We call these people Corporate Evangelists. Ever think this could be you?

Events

Want to Hold a Virtual Event of Your Own?
Clever Zebra offers event support and white-label services for anyone interested in a branded gathering in a virtual space. Everything from venue setup and hosting to VIP orientation to speaker coordination.

Training and Education

Brainband Builds Emergency Management Course Using Virtual Reality
Well, “virtual reality” in this case being Second Life, but six of one / half-dozen of the other…

Memorial University is Nationally Recognized in Canada for Excellence in Innovation using Second Life
Oh Canada!

SELEX Systems Integration Looks to Expand Innovative Training Solutions using Virtual World Technology from Forterra Systems and Ambient Performance
Catchy headline. Good news for military training. This should secure Forterra’s existing reputation of being at the forefront for this application.

Salford students clean up kitchens… in Second Life
Salford’s environmental health students get a little training in a virtual kitchen.

Government and Military

Real world laws intrude on virtual world behavior
A general overview of the Standford event on legal issues in virtual spaces.

Gaming

Metaplace Heads To Open Beta
Make your own game today!

Turbine May Bring LotRO To Xbox 360 With Microtransaction Support
A major MMO on a console. About time!

Nerds Only

Simulate Star Clusters with Second Life Mod
New ways to study the N-body problem. Yes I know I’m excited too.

Newbs Only

Are Media Companies Missing The Virtual World Mark?
Hey, they’re only NOW starting to embrace the WEB.

Sociological Oddities

Could Sadville break the internet with nakedness?
Alright look. All anybody can write about for the past solid month is LL’s new policy on adult content. I’ve had enough of it, all right? It’s not that important! Alright? Alright… let’s call this the end of it then.


Did I miss an important story? Got feedback? Leave a comment below, or email me at
info [at] calebbooker.com

Business in Virtual Worlds News – May 4-10 2009

This week’s Big Question:

Just how far will virtual goods go? How much influence on the real world economy are they really going to have?

(Answer in the comments!)

What’s really struck me this week is how good the Linden Lab company blogs are. Honestly these are real quality things, philosophy-free and entirely focused on practical examples that really show what can be done. Companies from all industries could learn a thing or two here.

Oh, in other news: I killed the Marketing category for now. It was too prone to idle philosophy and advertorials.

 


Important links:

  • Archive page of past weeks of Business in Virtual Worlds News
  • Connect with me on Twitter, LinkedIn, Blip.fm, or in Second Life as Onder Skall
  • Suggest stories at info [at] calebbooker.com

Disclaimer: As with everything on my blog, the opinions expressed here are mine and do not reflect on Clever Zebra, the vBusiness Expo, my friends, my family, my blip channel, any of the other “Jack of All Strange” stuff that I do, etc etc etc… k here we go:



Top Stories

New partnerships and collaborations:

Amazing Worlds, Ascendas Showcasing Real Properties In Mirror World
“Amazing Worlds announced today that it had signed a deal with Ascendas, a business space provider in Asia, to bring the latter’s properties into its mirror world.”

Sony Pictures loots Home virtual world
Despite Sony’s best efforts, a skunkworks project inside the company has conspired to put something in Home that’s actually worth doing.

App And Avatar Creator FUHU Gets $6.5M And Distribution
Millions in funding for an avatar creator… kind of like a virtual baseball card about you.

Musician creates stunning, information-rich virtual world
Very much worth reading; a great example of how virtual spaces help organize large amounts of data. (Shockingly this is from itbusiness.ca… thought they had a strict “virtual worlds are prolly ungood” policy!)

Events

Want to Hold a Virtual Event of Your Own?
Clever Zebra offers event support and white-label services for anyone interested in a branded gathering in a virtual space. Everything from venue setup and hosting to VIP orientation to speaker coordination.

Training and Education

A Big First: Case Western Reserve is first Edu on Standalone Version of Second Life
The main benefit: language studies can be enjoyed with both teens and adults.

Announcing our newest education case study – The Open University
A unique take on distance learning.

Social Work Heads into Cyberspace
The University at Buffalo School of Social Work goes virtual.

UA classes go virtual
The University of Arizona joins the virtual fray.

Government and Military

FTC Reporting To Congress On Virtual Worlds, Kids, And Explicit Content
Fasten your seatbelts kids, its going to be a bumpy ride.

Milwaukee Launches Mirror Environment For Planning, Tourism
This is becoming almost common now!

Taser International vs Linden Lab: Lawsuit dropped!
Aw that’s too bad, I was looking forward to months and months of justified griping about Taser.

EFF Agrees That Copyright In Second Life Is A Mess
Ya think?

Gaming

iOpener Enabled Real-Time gaming with Moritz Racing

‘Virtual world’ to teach life skills to young people
This comes via the London Borough of Sutton.

No Earnout For Club Penguin Founders In ’08; Still Have Shot At $175 Million
Ouch, that hurts! Disney promised the founders of Club Penguin an additional $350 Million if they hit an earnings target, and it looks like it was missed.

Nerds Only

OpenSim reaches 95% compatibility with Second Life
OpenSim is getting there, but the real news will be when we start seeing the creative community putting down roots here. That’s when you’ll know it’s going to stick.

Newbs Only

Rumors Of Second Life’s Failure Are Just Lousy Journalism
Thanks Mitch.

Sociological Oddities

Nielsen Quick Stat: Second Life 2nd Top PC Game Title In March
The full top ten of PC game titles for March, ordered by the percentage of total minutes played, is as follows:

1) World of Warcraft (46.7%)
2) Second Life (3.2%)
3) Dark Messiah of Might & Magic (3.0%)
4) Civilization IV: Beyond the Sword (2.7%)
5) Bookworm (2.3%)
6) Half-Life 2 (2.2%)
7) Civilization IV (2.1%)
8 ) Warcraft III: Reign of Chaos (1.7%)
9) Chessmaster Challenge (1.7%)
10) Starcraft (1.7%)

Well you know statistics, they don’t always mean anything. Still, perhaps between this and Mitch’s article above we’ve identified something here: that all of these people we’ve been finding every week that say “Second Life is dead” have been suffering from some kind of sociological disorder. What’s been going on here?


Did I miss an important story? Got feedback? Leave a comment below, or email me at
info [at] calebbooker.com