Archive for November, 2008

Business in Virtual Worlds News Roundup – Nov 24-30 2008

Headlines about virtual worlds just from the past week.

While there may seem to be a lot here, you’d be amazed how much I cut out. Most of the news about virtual worlds this week seemed to be repeats of news from the last two weeks. Oh, and Aimee Weber got trademark rights, which everyone is excited about because “the virtual world is really real!” or something…

For other weeks, see the archive page.

Disclaimer: As with everything on my blog, the opinions expressed here are mine and do not reflect on Clever Zebra, the vBusiness Expo, my friends, my family, my blip channel, any of the other “Jack of All Strange” stuff that I do, etc etc etc… k here we go:

Top Stories

PlayStation Home Beta Direct-Feed Footage
Despite there being no real news about Sony Home (apart from their 1.0 beta and first promo), the fact is that it’s almost… ALMOST… time for us to start paying real attention to them. After all, it is a world run by Sony, and one of the few available on the PS3 (millions of consoles sold). Here’s a 15 minute peek:

Knowledge Adventure® Announces Partnership with Unity Technologies to Create First 3D Virtual World for Kids
Press Release. I thought we just called those “MMOs”?

Mobile virtual world Mini Friday nearing 1m users
Uh, wow… I guess we should all be taking a slightly more serious look at the small screen!

Virtual Worlds: It’s a Legal Jungle in There
Fantastic article covering specific instances of intellectual property litigation, pump-and-dump, insider trading, and tax issues. Well done all around.

The Chartered Institute of Taxation in Second Life
The Chartered Institute of Taxation Returns to Second Life® with the Editor of Taxation Magazine
Press Release. The Chartered Institute of Taxation (CIOT) enters Second Life for an event about the tax implications of trading in cyberspace. I know, I know, I’m insanely excited too. Just let me sit down for a second, take a few deep breaths…

PlaySpan Raises $16.8M in Series B
PlaySpan, which provides publisher-sponsored virtual goods marketplaces, announced today that it had raised $16.8 million in a Series B round from Easton Capital Group, Menlo Ventures, Novel TMT Ventures, STIC and other undisclosed investors.”

Worlds.com Raises $481k in Private Placement
Wow, good for them! They were one of the very early forerunners, made some great deals with big stars, but they ended up making a lot of worlds nobody ever saw for some reason. Glad they’re making a comeback!

Italian Animation Studio Rainbow Puts $25M into Virtual World Studio
This is becoming an important part of any media-creation studio’s repertoire these days.

Despite reports, Telstra and Second Life remain inseparable
Telstra is trying to figure out why last week there were so many silly “Second Life sux” articles.

Intel Creating ScienceSim on OpenSim
Intel moves forward on creating an advanced research space.

Training and Education

Second Life climate change conference attracts universities worldwide
Really I just like the picture. It gives a good impression of what a mixed reality event is like.

University uses Second Life for nurses training
Welcome University of Kansas!

Kansas University Department of Art Enters the Virtual World on Second Life
Welcome U of K … again! (Correction: apparently Kansas University uses the shortform “KU”. “U of K” refers to University of Kentucky. I mean, obviously.)

NSF grant funds study of ways seventh graders learn in a virtual world setting
Students in Qwaq feels like a very good fit!

Government and Military

Oddly, nothing this week.

Marketing

Speak2Me Signs First Conversational Advertising TM Contract with Mercedes-Benz Smart Car in China
Press Release. A bit hard to read, but the basic translation is that Mercedes-Benz is promoting the Smart Car in China by teaching English using a virtual world. This is one of those moments where you look back to fifty years ago and think “wow, things are different”.

Music Mogul’s Model Becomes Comprehensible
Watch the video. Looks like something completely outside of my personal interest, but I have to admit: it will make money.

Gaming

Bigpoint Games in Twinity
Twinity does it again, serving up some hot arcade action to its users. You know, the marketing department over at Twinity deserves some serious respect. They are making a seriously interesting place to visit! A quick glance at their news page will immediately give you a dozen reasons to log on. Other companies could learn a thing or two here.

Nerds Only


Scan Real-World 3D Objects Into Unreal
(scroll down to “Stop the presses”) MellaniuM’s hive of innovation continues to boggle the mind. Above is a highly detailed scan of a Chinese mask, created using the VIUSCAN (a hand-held device is capable of scanning objects as big as a car) from CREAFORM3D and imported into UNREAL. The potential applications are innumerable here.

Linden Lab: standalone servers soon
Run your own grid, make it harder better faster stronger…

Newbs Only

Second Life has everything … including colleges
Kind of a sweet story about people just discovering all of the educational institutions in SL.

Sligh-second life
Oh my god, Second Life? What’s that? And a respectable furniture designer is actually doing something there? Outrageous outrageous!

Why’s it called Second Life when there’s nothing alive there?
The Guardian attempts to jam a finger as far up its nose as possible, hoping to find a golden nugget. This story is what they found instead.

A second life for virtual worlds?
ComputerWeekly notices that the hype died. They quote Steve Prentice’s comments from a few months ago about trend analysis, and contrast it with Jonathan Yarmis counterpoints. The whole thing is… inconclusive. Still, it’s the kind of things people like to read in their first year or two in virtual worlds, so I’ll include it. Interestingly enough, they use a screenshot of mine in this story… that’s me in the foreground making sure an early Metanomics session is running smoothly (at Colonia Nova I think). Kind of a neat surprise seeing it there.

Sociological Oddities

Lawsuit filed over virtual world
How dare you say “SLART”? I say “SLART”! That’s that thing that I do!

Lost Potenial in Early Farewell to Lively

The following blog post by Laura P. Thomas is reposted here with her permission.

Sad Lively Room

While I, like many others, was a bit disappointed when Google launched Lively this summer, now that Goog is pulling the plug I think I’m even more disappointed. Feeling a bit like my first Lively avatar looks above.

Six months is hardly enough time to determine the true potential, and it’s rather sad to think that economic conditions might keep an organization like Google from giving new ideas adequate time to grow.

While the limit on developers and isolationism of rooms was off-putting to those who like to build, and brand opportunities had not materialized, and Google has had other “flops,” I agree with Christian Renaud that the closure is unfortunate.

I had come to see it as sort of a “gateway” virtual world – something with the Google name that ran in a browser might be more palatable to many users who were not quite ready for a fully immersive 3D experience. But, once they became a bit more accustomed to communicating in 3D, they might start to crave the higher benefits of a world with presence.

That is why I was actively pitching ideas for its use on DellLounge and even recently talking to some in Dell’s eSupport team about leveraging it for customer service. Not as a replacement to existing methods for assisting customers, but as a less-stodgy option for a demographic that hates to pick up the phone yet still wants to connect with a real person.

Alas, it takes time to convince large organizations to try new things – more time than Lively was given. Sure there are other options like IMVU, who many noted was doing what Lively was trying to do way before them, and Vivaty which works in Facebook and AIM. But, neither can easily be dropped into place on your corporate web site, and quite frankly, don’t have the trusted name that Google has with mainstream Internet users.

So, an idea that maybe wasn’t fully researched and “overlapped the turf of too many existing competitors without delivering on a compelling experience of its own“, won’t derail the entire virtual world industry.

But it still leaves a bit of taint and another hurdle to be faced by those of us who call ourselves metaverse evangelists.



Laura P. Thomas has worked in and around the Dell family for more than seven years, primarily in the areas of corporate communications, employee communications, public relations, community affairs, branding and online communication. She is currently part of the Global Online group where she is responsible for the corporate content on Dell.com and community strategy for DellLounge.com.

Faster Cures – Changing the Culture of Research

Draxtor Despres: Faster Cures is a self-described action tank, focused on changing the culture of medical research. They recently entered Second Life, planning to use its potential to the fullest. Draxtor Despres found out what the future holds for patient-doctor relationships and so much more….

What I find especially timely about this latest report from Drax is that, if you look back over the past few months of Business in Virtual Worlds posts, the medical industry is regularly represented. We’re also seeing pretty regular non-profit presences. This story is representative of many dozens of others.

Business in Virtual Worlds News Roundup – Nov 17-23 2008

Headlines about virtual worlds just from the past week.

Blogger Shout-Out

I just want to give a belated blogger “shout-out” to AP Link who reposted Business in Virtual Worlds awhile back. If you’d like to do so, feel free and I’ll link you!

Past weeks:

Disclaimer: As with everything on my blog, the opinions expressed here are mine and do not reflect on Clever Zebra, the vBusiness Expo, my friends, my family, my blip channel, any of the other “Jack of All Strange” stuff that I do, etc etc etc… k here we go:

Top Stories

Google to shut down virtual world website
Google fails to figure out Lively, and gives up. Sad, but there’s an up side. I can hear the sound of a hundred small virtual-world companies rejoicing at the death of a dangerous competitor!

Follow-ups: VWN covers some disappointed would-be content providers, and the LA Times discusses why this happened: because Google is abandoning the practices that made it successful.

Deluded Companies Still Trying Second Life: Next Up, SAP
Silicon Alley Insider misunderstands SAP’s intentions with this experiment, and omits the dozens of examples of successful fast-prototyping already active. Noobs. At least they include the video overview of the SAP Future Retail Center:

Procter and Gamble Using Virtual Design in 80% of Initiatives
Yeah. So there.

KPMG’s virtual World Jobs Fair generates thousands of applications
Note: this is not the first recruiting drive in a virtual space by any means, so it’s not just “hype-driven”. We’re seeing some serious results from this application.

Healthcare for Avatars? Medicine in the Metaverse
An overview of the healthcare trend we’ve been observing.

Why Reuters Left Second Life, And How Linden Lab Can Fix It
Reuters’ reporter for Second Life tells us why Second Life just isn’t news, and offers up some random ideas on how it could improve.

PDMA and Invention Machine Host Green Innovation Panel in Second Life
Yet another meeting that is far more successful in virtual space than in real space.

Is There a Bull Market for Airlines in Second Life?
Air France-KLM has set up a special site in “Second Life” where investors can get the latest information on the airline company, including “interactive 3D stock market information”.

Global Broadband Subscribers at 400M
Bigger than some might have predicted, less than others might have thought.

Sulake Adopts Entrust IdentityGuard for Corporate Remote Users
Getting pro-active about security is a lot better than picking up the pieces later!

Cybercrooks making easy money from virtual worlds
“Online gamers have become a soft target for cybercrime, with three in 10 users reporting the loss of items of virtual property through fraud.”

Training and Education

Faculty see benefit to Second Life
Northern Illinois University teaches a Integrating Technology into the Foreign Language Curriculum class.

Lehigh recreates campus as island in virtual world
Lehigh University gets on the bandwagon.

Students get virtual lecture
The College of New Jersey tries its hand in SL.

Government and Military

The Rocky Legal Landscape of Virtual Worlds, Part 2: Patents
Informative article about property law quandaries arising in virtual worlds.

Virtual Goods Prices Rise in China After Tax Announcement
Thanks for the inflation!

Obama’s FCC Transition Team Co-chair a WoW Player
Maybe not Earth-shattering news really, but when it comes to issues like Net Neutrality this might start to matter.

Marketing

Wheaton Rants: I Told You So, Second Lifers
I can’t come down too hard on people predicting doom and gloom for Second Life as I’ve been guilty of it myself. The last one I wrote was, oh I don’t know, a year and a half ago. But I’ve since noticed something: Second Life is still there. It’s a mess, but it keeps on kickin’ kids. If your campaign fails, that’s your fault, not the world’s.

Gaming

Live Gamer to Launch Player-to-Player Exchanges for Acclaim Games, GoPets® and IAC’s InstantAction.com
About time people built features into their games that players want, rather than outlawing and banning these virtual goods trade practices.

Nerds Only

VastPark Expands Developer Program, Adds 5 Companies
VastPark is really ramping up! If you haven’t checked them out yet, this is well worth your time. Don’t worry: compared to Second Life, the learning curve is miniscule.

Meetsee.com Brings Water-Cooler Effect Online with New Virtual World for Businesses
Press Release. There are just too many virtual worlds to put at the top every time, but this is worth a mention. Think of it as “Google Lively for business”.

Altadyn Launches Browser-Based Meetin
Same week, a direct competitor launches. Go figure.

Linden Lab focusing on higher-end systems for Second Life
Well of course they are, because it already works so bloody fast on current machines…

Newbs Only

Second Life Wedding and Real Engagement
Weddings are actually an entire industry in the virtual world, as are funerals.

Sociological Oddities

Cybersex rules: Inside the world of ‘teledildonics’
Fun overview, with a fantastic picture of Kevin Alderman aka Stroker Serpentine of StrokerzToyz in a mo-cap suit. Hi Kevin!

Business in Virtual Worlds News Roundup – Nov 10-16 2008

Headlines about virtual worlds just from the past week.

It’s my 33rd birthday today, but that’s no excuse to fall behind. Straight to the point, let’s see what’s out there!

Past weeks:

Disclaimer: As with everything on my blog, the opinions expressed here are mine and do not reflect on Clever Zebra, the vBusiness Expo, my friends, my family, my blip channel, the occasional life coaching I do, etc etc etc… k here we go:

Business

IMVU Launches Music Service
IMVU takes their world and turns it into a 3D iTunes, minus the nasty DRM sludge.

iLemon and Music Mogul Connecting Music Industry to Virtual Worlds
Press Release: Some music industry types create a flash-based world. What you’ll actually be able to do is hard to determine, as this article is 95% hype jargon… you’ll be able to customize an avatar, and an apartment, and participate in an “American Idol” type contest of some kind…

KPG Ventures Announces KPG II Fund Dedicated to Seed-Stage, Consumer Internet Companies
Press Release: more money for startups. See portfolio.

P&G’s Virtual World
Not a lot of details, but in general this reflects Procter & Gamble’s intent to use virtual worlds as a means to prototype designs faster.

Machinima.com Gets $3.85M from MK Capital
Well, it looks like someone sees future mindshare being held by the technology.

Cyworld Leaving U.S. Market?
Korea’s monsterously huge and influential world never really caught on over this side of the pond. Go figure.

Virtual World Of Flying Insects To Help Stroke Patients Expand Their Range Of Movement
There are more medical applications announced every week. This is becoming a niche market of its own!

Virtual Reality to Aid CXOs
A great bit about VR decision-making tools for Chief (whatever) Officers.

Training and Education

University of Alabama building 3D virtual campus in Internet’s popular Second Life
Welcome UofA!

Schoolchildren create virtual world
Kids making worlds. Oh the possibilities!

Pulse Point Marketing Creates Virtual Presence for Two Universities and a Non-Profit Program
Press Release, but well written and with some interesting info about research projects.

Internet law class turns to virtual reality
Great story about a school without a real-world campus.

Government and Military

Linden Bulks up on Hires for Enterprise and Government
You know, if I didn’t know better I’d think that Linden Lab was starting to behave like… well… a business. Up until now they really haven’t, but this is looking promising.

Marketing

PICNIC ’08, part five: Virtual things in a virtual world are so passé!
You pretty much have to be a complete marketing nerd to understand this one. Read only if the term “ARG” makes you tingle. Insightful stuff.

Second Life to Pay $10,000 for Improvement of Real Life
It’s a good publicity stunt, and it’s getting a lot of play in the press. Worth every penny.

Gaming

Millions of Us and SceneCaster Release Facebook Game
Fun mystery game. Try it if you’re curious. Great graphics and sound design, but the screen refreshes were… ungood.

Nerds Only


Vuzix announces widescreen virtual reality glasses
More glasses! These are becoming more and more common. Are they for specific use cases or can they be used for everything? Discussions worth having…

transcript: X | Media | Lab on Orange Island
Podcast: Bruce Joy (VastPark), Christian Renaud (Technology Intelligence Group), John Hurliman (libOpenMetaverse), and David Levine (IBM) get together and get nerdcore over “what’s the future of virtual worlds”. It’s pretty good, but only serious virtual world nerds need apply here.

Newbs Only

Second Life: is this the future of the academic conference?
Well, clearly we think so!

Living a Second Life, a fantasy world awash with sex and porn
In other news: they have sex and porn in the real world too! I’m serious, it’s like an epidemic! Keep your kids out of the real world!

Sociological Oddities

UK Couple to Divorce over Affair on Second Life
Another “phone-sex leads to divorce” story, but since it’s using a new gadget, it’s apparently news and we all have to do some thinking on “what it all means”. Everybody is carrying this story! In other news, apparently it’s a slow news week.