Archive for April, 2009

Business in Virtual Worlds News – Apr 20-26 2009

This week’s Big Question:

Are lawsuits ever a superior option to engaging with your customer base?

(Answer in the comments!)

For whatever reason the issues of “interoperability” re-emerged this week, which is as “Nerds Only” as you get really. There have also been many, many articles this week about Linden Lab attempting to regulate adult content. I haven’t linked any of them… it’s already old news, and honestly, who really cares?

 


Important links:

  • Archive page of past weeks of Business in Virtual Worlds News
  • Connect with me on Twitter, LinkedIn, Blip.fm, or in Second Life as Onder Skall
  • Suggest stories at info [at] calebbooker.com

Disclaimer: As with everything on my blog, the opinions expressed here are mine and do not reflect on Clever Zebra, the vBusiness Expo, my friends, my family, my blip channel, any of the other “Jack of All Strange” stuff that I do, etc etc etc… k here we go:



Help Trinity! My daughter Trinity is gathering donations for the Heart and Stroke Foundation. Counting her offline pledge sheet she’s is over 70% of the way to her goal and just needs a couple hundred more to put her over the top. Please donate anything you can – every little bit helps!

Top Stories

New partnerships and collaborations:

Qwaq Simplifies Virtual Work With Forums 2.0, Announces Navy And Chevron As Customers
Nice to see Qwaq expanding, they’ve definitely earned the success.

Immersive Education adds realXtend as an officially supported platform
This is big. realXtend is like Second Life, but with the popular COLLADA 3D format support and many other features. This puts them up there with Sun’s Wonderland and OpenCroquet/Cobalt. Also this week: Reactiongrid partners with realXtend.

Viximo Repositions As Content Provider With New CEO And $5M In Funding
A full company tear-down and rebuild to focus on selling virtual goods to other companies.

Google Bringing 3D To The Browser (Again)
This functions as a browser plugin, see demo below. Apparently they killed Lively because they thought they were barking up the wrong tree, not because of any lack of faith in virtual spaces. Either that or there is no clear company strategy on the issue and they can’t make up their minds.

Events

BIZZin3D Meet Up
On May 31st in Berlin people will gather to “meet, talk & discuss about business opportunities in 3D Internet & Virtual Worlds”. No idea why this is being done in Berlin rather than the virtual world, but I suppose that’s their prerogative. Discussion of trends and expert analysts will be featured, and they will avoid Powerpoint presentations in favor of moderated panels.

Want to Hold a Virtual Event of Your Own?
Clever Zebra offers event support and white-label services for anyone interested in a branded gathering in a virtual space. Everything from venue setup and hosting to VIP orientation to speaker coordination.

Training and Education

Second Life: Buckeyes enjoy the virtual sights and sounds of campus
Ohio State enters SL. Nice screenshots at the article.

SSU is on an Island on Second Life
Shawnee State enters SL.

OCAD’s Second Life
Ontario College of Art and Design’s (OCAD) Integrated Media students enter Second Life. Article is very… ah… well they call Second Life a “computer game”. But it’s otherwise well written. Torontoist covers it too.

Students Bolster Learning With New Virtual Dental School
University of Maryland Dental School enters SL. A big step for a school founded in 1840! Video overview:

Government and Military

Taser International vs Linden Lab: Crack Den crackdown
Taser International sues a long list of defendants over various virtual goods bearing the Taser name (but not replicating the functionality), and other virtual goods simply using the word “Taser” in the name but in no way resembling any Taser products. Apparently the lawsuit is quite clumsily assembled and includes lots of fun pornography, but that’s not the point. The point is that this is yet another case where someone is suing potential customers instead of engaging with them. Dumb.

Marketing

“Angels & Demons” Promotion in Twinity
You have to hand it to Metaversum: they have this film promotion process really streamlined.

Gaming

Software That Guards Virtual Playgrounds
Keeping the creeps away from the kids everywhere.

Nerds Only

Virtual worlds and web ‘merging’
Mark Kingdon introduces the basic concepts of interoperability, which personally I think is a bit of a red herring in the quest for mass acceptance or the next quantum shift in virtual worlds… but hey, have fun with that guys. Intel tossed in their two cents on the interoperability issue this week too.

Newbs Only

It’s a Virtual World
One business-minded writer’s sojourn into the virtual world for the first time.

Sociological Oddities

AT&T Maps Your Family With Virtual Earth
Spy on your kids! Well, it’s better than a sub-dermal microchip.

Even with adult content regulated, Second Life is dead in ed
Wow. We’ve officially progressed beyond the era of ignorance and into some kind of bizarre pathology. With the constant, unending buy-in from educational sectors into virtual spaces (see every single past week for months), how anyone could possibly make this argument is beyond me. Something is seriously screwed up over at ZDNet; I haven’t read anything there that made any sense in ages.


Did I miss an important story? Got feedback? Leave a comment below, or email me at
info [at] calebbooker.com

Heart and Stroke Foundation

This year my daughter Trinity has decided to participate in Jump Rope for Heart with her school. She is hoping to Raise $500.00 by April 30th! We know that times are tough but, if you are able, Trinity would really appreciate your support. Every little bit helps!

You can help Trinity be a heart hero and support the Heart and Stroke Foundation and reach her personal fundraising goal by sponsoring her online.

Visit Trinity’s personal donation page where you can make a secure online credit card donation. By sponsoring her online, you will receive an automatic tax receipt.

The Heart and Stroke Foundation leads the way in protecting the health of millions at risk of heart disease and stroke. One in three deaths in Canada are due to heart disease and stroke. They need our help!

Thanks for your support!

Click here to donate

ROI in Virtual Worlds Use Case: The FutureWork Institute

This is the fourth entry in a series dedicated to answering two questions:

  1. Why are virtual worlds a good alternative to existing technologies?
  2. How can one best get a Return On Investment (ROI) from virtual world ventures?

There is now an archive page for past entries. Feel free to explore the topics that appear there and email me if you feel that there is a topic that needs to be covered.


When people ask what businesses are doing in virtual worlds they want a quick answer. The only short answer one could honestly offer is that enterprise uses virtual worlds to create experiences, but that encompasses such a wide variety of specific applications it sounds like a cliché before it even has a chance to become a meme in the first place.

The other problem is that people want an answer that fits into what they already know. These experiences we’re talking about really don’t resemble anything like most existing training tools, marketing tools, or communication tools. It’s no wonder those who haven’t experienced the benefits first hand have a hard time wrapping their heads around it. In fact, it’s perfectly reasonable to struggle.

In the end, the only thing one can do is invite someone to experience the benefits of virtual spaces first hand. At Clever Zebra we do that through meetings and events, but I wanted to make a special mention today of the unique efforts at The FutureWork Institute. Their challenge is to communicate the issues of diversity in the workplace in some kind of meaningful and impactful way. See the video below for an overview of how they’ve leveraged Second Life to do just that very effectively.

A website wouldn’t have really done the trick here, as it would have been impossible for people to turn to each other and comment or ask questions as they went along. This beats a standard training seminar as it’s self-paced, memorable, and fully interactive. Even the most elaborate real-world experience wouldn’t have been able to create a room that swapped out furniture and decor.

Now, I’m not a training expert so I’m certain there are several points of interest about this that I’m missing, but you get the picture. Using a virtual environment companies can run employees from all over the world through diversity training together without spending a penny on airfare. Honestly I can’t think of any other way of doing it that makes any sense in the face of this solution.

Special thanks to MixedRealities.


Again, this entire post is off the top of my head. If I’ve missed something or if you’ve written something that can expand on these points, feel free to add a link in the comments.

Business in Virtual Worlds News – Apr 13-19 2009

This week’s Big Question:

Why has Google stopped short of taking 3D content into true interactivity? (ie: virtual worlds)

(Answer in the comments!)

Things behind the scenes at CZ have been pretty intense this past week and I just didn’t have the time to blog, but that doesn’t mean I’m going to miss a week here!

 


Important links:

  • Archive page of past weeks of Business in Virtual Worlds News
  • Connect with me on Twitter, LinkedIn, Blip.fm, or in Second Life as Onder Skall
  • Suggest stories at info [at] calebbooker.com

Disclaimer: As with everything on my blog, the opinions expressed here are mine and do not reflect on Clever Zebra, the vBusiness Expo, my friends, my family, my blip channel, any of the other “Jack of All Strange” stuff that I do, etc etc etc… k here we go:



Top Stories

New partnerships and collaborations:

Children’s Virtual World Company Tribal Nova Gets $3 Million
Company out of Montreal here. Interesting things stirring in Canadian tech circles.

SHASPA Launches Home Energy Organizer On OpenSim
Mixing real-world sensors with virtual world representations, one can easily track and control heat, air quality, and energy use in every room of the home.

Sky News And Second Life
So… their previous work with RRR wasn’t producing results, and they’ve moved into the more expensive RRR solution so that… what are they accomplishing here? All I know is that searching for “Sky News” now only results in a “Sky News Friends” group of 57 people, most of whom haven’t logged into Second Life this year or last. I’m presuming this is a symptom of moving away from the public, making their content harder to access. This is… a good move? Even the machinima is useless in shedding light on what the hard benefits are here.

IMVU Making At Least $1.7M Montly With User-Made Virtual Goods
More arguments to enter the virtual goods market.

Events

Fun Working Inworld
A good look at the practicalities of running your meetings in virtual spaces (as opposed to conference calls).

Fairtheworld Unveils Virtual World Software
A permanent 3D expo complete with booths. Are permanent installations the way to go for this kind of event?

Want to Hold a Virtual Event of Your Own?
Clever Zebra offers event support and white-label services for anyone interested in a branded gathering in a virtual space. Everything from venue setup and hosting to VIP orientation to speaker coordination.

Training and Education

Professor to get technology award for work with Second Life
Ball State takes the plunge.

K-State Geologist, Collaborators Create Second Life Island
Press release on the high school education project.

Behind the Scenes of The NMC: The Largest Education Project in Second Life
The interesting part not mentioned here: they’re only targeting a niche market inside educational circles. Lots of room folks!

Government and Military

If you make machinima, you might be an outlaw…
I wonder if this promo is illegal?

Play Machinima Law — Stanford Conference Spot (2009) from manybits on Vimeo.

Worlds.com v NCSoft Suit Goin to Cali
Not much news apart from that, but for those of you watching this very very closely, here it is FWIW.

Marketing

Guardian Sponsors ‘Second Life’ Film Festival
Sponsorship in front of targeted audiences is Marketing 101 really, but what takes this to the next level is the participatory element. UPDATE: this turns out to actually be from 2006, and just popped up in the reader as new for some reason.

Gaming

Nothing of real note other than how much money there is in virtual goods. I did discover a cool free, open-source fast-paced first person shooter that runs on pretty much everything this week. Check out Nexuiz.

Nerds Only

Second Life’s economy is the envy of the real world
General stats about the Second Life economy, largely summing up the released numbers on the company blog. Tateru Nino critiques.

3Di Launches Browser-Based Viewer And Enterprise Platform For OpenSim
Hot stuff!

Newbs Only

Old fad may have chance at second life
Oh look, more IT geeks fail to comprehend Second Life. In other news, rocks can’t do math.

Sociological Oddities

How I became a virtual world believer
The struggle to take all of this seriously.

Armchair tea partiers protest on Second Life
Protests and Second Life.


Did I miss an important story? Got feedback? Leave a comment below, or email me at
info [at] calebbooker.com

Business in Virtual Worlds News – Apr 6-12 2009

This week’s Big Question:

Why has Google stopped short of taking 3D content into true interactivity? (ie: virtual worlds)

(Answer in the comments!)

Happy chocolate bunny day everybody.

 


Important links:

  • Archive page of past weeks of Business in Virtual Worlds News
  • Connect with me on Twitter, LinkedIn, Blip.fm, or in Second Life as Onder Skall
  • Suggest stories at info [at] calebbooker.com

Disclaimer: As with everything on my blog, the opinions expressed here are mine and do not reflect on Clever Zebra, the vBusiness Expo, my friends, my family, my blip channel, any of the other “Jack of All Strange” stuff that I do, etc etc etc… k here we go:



Top Stories

New partnerships and collaborations:

The Virtual Newsroom of the American University in Cairo
They might succeed where Reuters failed in that they’re actually producing video media. We’ll see if that’s the pivotal difference.

Infringers of Dune: Dune role-players shut down by Herbert Estate. Spice keeps flowing
Publisher enforces intellectual property rights, issuing a Cease & Desist, punishing its fans (aka “customers”) and destroying a golden opportunity to engage with them. Not bright. See yesterday’s post.

Steve Case’s PayPal Rival Raises $42 Million
The project is called Revolution Money, and who knows? It could affect everyone and everything, or flop.

Amazing List of Healthcare and Science Related Virtual World Projects
Honestly this is just astounding.

Second Life in a box, now in preliminary beta
A product long overdue, glad it’s finally out.

paidContent.org – At Least Retailers Are Upbeat About The Virtual Economy
“[...] users will conduct about $450 million dollars worth of virtual transactions in Second Life this year, up 28 percent from 2008.” Wait… that’s only a 28% increase? Wow.

Events

Second Life’s Second Act: Business Teleconferencing?
BusinessInsider takes notice. Also some commentary on Linden Lab’s VP for Business Development Gene Yoon leaving the company.

Celebrate National Library Week Using Second Life
“In celebration of National Library Week, the American Library Association (ALA) will host a series of [...] events in Second Life.”

Want to Hold a Virtual Event of Your Own?
Clever Zebra offers event support and white-label services for anyone interested in a branded gathering in a virtual space. Everything from venue setup and hosting to VIP orientation to speaker coordination.

Training and Education

Towson U. study breaks on Second Life
A nice writeup from Baltimore Sun.

Inside the Smithsonian Institution’s first “virtual museum”
An in-depth look from Networkworld, although sadly no pictures.

Government and Military

Machinima Law Conference
A somewhat random name for a two-day conference at Stanford about legal issues surrounding user-generated worlds.

Virtual World Privacy Paper
One of my all-time favorite academics, Joshua Fairfield, begins a discussion on the serious and strange issues of virtual world surveillance.

Marketing

Metaversum And Virtual Italian Parks In Red Herring 100 Europe
Just a quick 2-paragraph summary of the press release. Gratz Twinity!

VIZ Bleaches There.com
Bleach fans rejoice, samurai action coming your way!

Gaming

Virtual Goods In Chinese Gaming Worth $2 Billion
Is that a big enough market for you? Personally, I’m thinking I should be taking Mandarin lessons…

Sulake Bringing Bobba To Mobiles
The “Habbo-killer” hits mobile devices. Are parents really buying kids cellphones and subscription packages that support online play?

Nerds Only

Second Life goes mobile
The cellphone revolution continues.

Outspark Expands, Creates MMO Service Platform
Oooh, new toys!

Newbs Only

What is Second Life?
Examiner.com introduces Second Life to its readership using the metaphor of a garden. The machinima is quite nice.

Second Life finding new life
A fun overview of the very stupid press Second Life has been getting. Interesting statistic: “The number of “active users” at Second Life has grown 25 percent since September of last year, while the amount of time and money spent in the virtual world has climbed by similar percentages.” If this wasn’t proof that Valleywag jumped the shark some time ago I don’t know what is, and CNET continues the compulsive nose-picking expedition.

Sociological Oddities

Artists visit virtual Second Life for real-world cash
Neat little writeup about talented artists like Cylindrian Rutabaga working in Second Life.


Did I miss an important story? Got feedback? Leave a comment below, or email me at
info [at] calebbooker.com