Caleb Booker

Business in Virtual Worlds

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Politics and Virtual Worlds

Catching up on my news reader for the past few weeks, and this leapt off the screen: China Bans Foreign Investment In Online Games, Virtual Worlds.

Good lord!

China’s perverse blanket censorship of the Internet was one thing - if the Chinese people want their thoughts to be controlled by a bureaucracy that’s their business. Public opinion influence and control by political entities is old news. But this is something startlingly new. This is them saying: “keep your filthy stinking money!”

Are they honestly that rich already?

Apparently China’s online games were worth over $900M in Q2 alone. So sure, maybe that’s enough… if there is such a thing as “enough” in modern economies. Still, can anyone really afford to slow down when things are moving so fast these days? Won’t this make foreign investors from a variety of industries flinch a little?

Morality (however you define it) is expensive, and it looks like they’re willing to pay the price. While I’m not entirely certain I agree with their particular philosophies, I have to admit: xenophobia in the digital age takes guts.

It will be interesting to see how this all shakes out five years from now.

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