The New Rush Begins
I’m seeing signs of the new rush into virtual worlds beginning. Let me give you a few references:
- Myst Online is back! Why does this mean anything? Well, it failed twice. The game just isn’t financially viable. The creators, however, just switched the lights on and aren’t even worried about making any money out of it. That’s how cheap it has become to run these things!
- Apple gets a patent for a 3D shopping destination! Apple fans are fanatical. We have now officially bought ourselves a few million supporters of 3D environments.
- Layoffs Won’t Stop Project Wonderland – The latest from a GigaOM affiliate blog about the Wonderland team’s determination, stating that the project has enough momentum to carry it forward without any need for Oracle’s help and a number of companies are taking a serious look. Isn’t this exactly the kind of thing we started seeing just prior to the first dot-com bubble?
These are three specific examples, but in general I can tell you that there’s more virtual worlds news trying to cram itself through my news reader than ever before. I’m also hearing a lot of behind-the-scenes chatter of some huge announcements coming this summer. Brace yourself folks, 2010 is going to be a big year for virtual worlds.
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Want some hard facts, but don’t want to go through hundreds of articles to find it? I can’t blame you. Here, chew on these PDF links:
- BP Improves Online Collaboration, Reduces Costs With Protosphere – A straight-forward case study.
- Engage! Exhibit Hall Cheat Sheet – A list of companies who are selling virtual goods and reaching out to people at a physical conference.
- The Enterprise Immersive Software Decision-Making Guide – Great if you need a quick overview of what’s out there.
Thanks for the links once again!
All great 2010 relevant stuff!